Where is doomwood part 2




















The room number is the first number and the number of arrows is the second number. Fight 6 Slime Skulls and 2 Personal Choppers. The parts are in the same room as Zomboda. Click them. Ahh so sparkly…. Enter the first room of the Chopping Maul not including the outside and move up one screen.

The boss is there. Here are the fortunes. RSS feed for comments on this post. TrackBack URI. Comment by LifeStrykr — June 4, Oh hey great! Comment by Phantom — June 4, Quest: Un-Fortune-ate Fountain Description: All those who wish to know what doom-filled fate is in store for them are in un-luck! I see you found the DoomCoin in the Chopping Maul.

Their resources are… useful. Comment by Phantom — June 5, Comment by — June 9, No idea. I have to add in the quests too since LifeStrykr gave them to me…. Comment by Phantom — June 9, Comment by Shahriar — July 23, Next up: Chopping Maul! As you might have guessed by now, its name was derived from the words "Shopping Mall".

But lets just say, it was altered to fix its appearance. That's just my guess Anyways, upon arriving at screen one, you will see "Vayle" again. You can also accept the above quest from here, simply proceed to screen 9 of this area and you will complete Vayle's quest.

After that, complete the quest and keep going till you fin a Blue Monglin screen Its name is Zomboda and your next quests will come from him. Zomboda's Quests Screen 2 Stink-tuary Mehehe. Pretty ripe, the last humans to use the mall were. My undead in an unmanageable frenzy are.

The last time humans the swamp as sanctuary used, one of the heroes crazy went, and the ghouls bit, not around the other way. Backwards bonehead. Starting to turn… normal, the Undead are. Talking about golf and accounting, they are! Get rid of them or infect the rest they will! Understand it you wouldn't, hmmm? But running out of parts I am. Time to go chopping at the Maul for parts I have not.

In my place I need you to go. Some necrotized resources bring back. Fresh they must be! Creation, stop you must! Command you I do! Your master I am! That demented pile of parts, subdue you must! Time to climb the: Necro Tower! At screen 1, you will see a dark gloomy tower in the distance. Simply proceed to screen 2 and you will see a little Green Flying Eye thing Its name is "eyeCOM" Your following quests will be from him. If you can't FIND one, why not make one? The first step is finding the right materials.

Stars with the basics - paper and ink. DoomWood Treants can usually be counted on for paper, and Undead Slimes produce toxic ink! Whata's why all IDs have pictures on them. For that, you'll need a camera. The soldiers should have one. And why not see if the case they keep their dead-tags in will hold your ID, too? Otherwise no on will believe you're really.

You'll neeed to manufacture a Sear of Improvable If you want your disguise to be complete. You can one from Bonemuncher spikes and leather. Old tomes contain knowledge vital to necromancers. It is advised that you read through them and commit all of the knowledge to memory. Beware though, time is of the essence! You had better read fast! The 11 tomes you'll find in the room must be read in one minute. TIPS: For quests like these, they require the players to do a little more thinking.

If you were to do it normally, you would have just under 5. Instead one of the books grants Speed Reading if read first. This allows player to read the books much quicker and complete the quest. Simply click the books in this order to ensure the fastest speed possible. Even if you do not want to go follow the tip exactly, be sure to click on the book circled in red FIRST.

Click the picture to check out the video. Head hurts? Prepare for more studying because we are headed to the: Necro U! As you might have already guessed, this location is kind of like a University Campus for Necromancers. Alittle insight for you is that when you head to the doors of the "University" Screen 3 , you will see the Necro U logo. Their motto reads as "Death is Power -- Smelly Power". Cool Eh? Urgh I can just smell the stench of reanimated bodies There are several professors you would have to visit here, they are located in screens 7,9,12 and Many minions disregard this rule.

Because there are so many minions, we ask that all students enforce this rule whenever possible. Requirements: Ghoul Silenced x10 Dropped by Ghoul Locations: Screen 1 to 6, 8, 10, 11, 13 to 15 Ghouls with Gall Ghouls are often among the most unruly of minions and are always wandering off when they should be attending to the tasks you've set them.

They have some nerve really, you should have removed all nerves during reanimation! To summon them back to your side, place these 5 Ghoulstones around the school!

Requirements: Ghoulstone Placed x5 Click on the blue arrows around the location Locations: Screen 4, 5, 6, 8 and 9 Goals for Ghouls and Other Undead In this New Age of Necromancy, pathetic people plead that we do not understand our minions. As if they have minds of their own! To placate these do-gooders, I advise you to at least make a token attempt to understand their desires. So we both have something we knee-d.

But if I'm going to teach you bone-heads how to build an anatomically correct skeleton-minion, we'll need Boneset Blooms to bind the bones together. Bring back 6 blossoms! What are you waiting for? Requirements: Boneset Bloom x6 Click on the flowers on Screens 1, 2 and 3 Locations: Screen 1 3 flowers , 2 1 flower , 3 2 flowers Hip Bone's Connected to the Back Bone You students aren't hep to what's hip these days.

You think we're all old curmudgeons. So go out there and take apart some poor freshman's skeletal soldier-minions and bring back the parts so we can study what joins independent body parts together. However, when you want to fix BROKEN bones that come into your Lab, or just hold whole bones together while setting them in place, you'll need splints. Kill 7 Treeants to get the splint-wood and gather 3 Bonemuncher collars to provide the material. Embrace the slime!

And what better way to do that than by playing with a Slip 'n Slime? Kill 5 slimes to get the Sheets of Slime, and bring back 5 slime-bubbles to make sure you have a GOO-d experience.

Requirements: Slime-bubble x5 Click on the goo puddles on Screens 5, 10 and 15 Sheet of Slime x5 Dropped by Slimeskull Locations: Screen 1 to 6, 8, 10, 11, 13 to 15 Sl-eye-me This lesson really touches on the core of deconstruction.

You must observe and record slimes which have experienced near-total disassembling. Search out smooshed-slimes, which have had unfortunate encounters with other minions. FEEL their pain, see the haunting torment in their eyes.

Why, use their skulls as centerpieces in a new skullicious creation, of course! Requirements: Empty Skull x6 Dropped by Doomwood Soldier Locations: Screen 1 to 6, 8, 10, 11, 13 to 15 Skullaton Shells To be truly creative, you must use diverse material or your art will stagnate!

Today I want you to experience multiple mediums - skulls and shelleton shells. The Shelleton population grows too large, so we are also doing our fine school a service by culling 3.

Gather 3 skulls, place and observe 3 shells, and take out 3 shelletons. Me too. Despite its rather misleading name, the Light Temple fulfills all the necessary requirements of a "Dark Temple". Gloomy, purple skies, halls filled with undead, dark corridors and of course, Necromancers You'll see. When you first enter the gates of the light temple screen 2 , you will find the Stone Paladin. You may ignore him for now, but if you wanted to know more about the temple, you can always ask.

Proceed to screen 3 there you will see a little "Quest" bar located at the top right hand corner of the screen. Click it and accept the quests. Every room you go to will have a new quest. Simply complete them and you can proceed to the next room. Slimeskulls, Bonemunchers, and Shelletons are defiling our sacred ground. Bring back proof that thou hast slain five of each! They corrupted holy runes and even now infest the Crypt. Remove 10 Mages and 3 Ectomancers, and salvage 6 of the runes.

Slay the ghouls and lichs that remain, and bring back proof of your success in the form of their armor! Fight fire with ethereal fire by placing Aether torches around the Crypt to clear the temple's aura and take revenge in my place against 10 of the Fire Mages. When you reach out to it, your fingers close on empty air.

You will need to find the Auroral Key. Any of the Ectomancers, Skeletons, or Slimeskulls could have it. They rent our novices and ripped apart our warriors. Avenge our memories, Hero, by slaying 5 Bonemunchers and 5 Sanguine Souleaters. The detritus of the last battle still fills the rooms of Crypt. Remove 12 of the cast-off armors of the invaders!

Requirements: Cast-off Armor x12 Click on armors on Level 4, 5, 6 and 7 in the Light Temple Locations: Level 4 to 7 Level 8 The Stone Paladin's thoughts, which have been a constant companion on your journey deeper into the Crypt, falls silent, and you can sense that it is his utter sorrow which has silenced him.

Fury rises inside you, and you vow to take it out on mages. Two of them carry Orbs of power. Strip the undead of them! You congratulate yourself on investing in Anti-Ghoulstones.

Place them around the levels of the Crypt you have conquered so far. The stones do not work instantly, so you'll also need to take out 10 Ghouls to get the exodus started. Battle them until you find the Luminous Key, and your journey will be able to continue.

The souls that remain are awash in terror. Set out 10 Benevolence Beacons to soothe them and free 10 of those trapped by the Sanguine Souleaters. They swirl and float, and finally coalesce into the image of a violet Orb.

We would place them in the halls to keep the Temple's atmospheric energy healthy. The undead removed them all. Put 12 of them back, and the Temple will be on its way to restoration! You put your hands over your ears, but there is no escaping the aural assault. That is what we heard when the Skeletons overran the Temple. They remain, much to my sorrow. Wipe out 15 of them, and perhaps the wounds in my soul will begin to heal. Feel the pull of the Key.

It calls to thee, but its summons grows faint. I can only tell that the beacon comes from either a Lich, Ghoul or Slimeskull. She was so young, during that last battle. I fought for her, and slaughtered many skeletons. Place 12 of their skulls around the Crypt to warn away the rest.

And now that I am helpless to cleanse my Temple, I need thee! Your jaw clenches and your head grows heavy. It was magic that did this to me, and I fear only magic can undo it! In my name, slaughter 5 of the Undead Mages and 5 of the Fire Mages! Remove 6 of the piles of Bonemuncher bones and take down 10 of the Shelletons and 3 of the Skeletons who continue to defile my home! It was stolen by a Lich, or perhaps either a Skeleton Fighter or Soldier. I KNOW thou canst find it!

One shatters, and the shards fly outward. One is on the Dracolich, and the 40 shards of the other have been stolen by Undead and Fire Mages, Liches, and Ectomancers. Just accept the quest, leave the room, and get back to it, there should be something like an arrows, click them and it should complete it. Post a Comment. Level cap increased to Before you start thins, you will need to keep Artix away from Doomwood, to do this, just go to Light Guard, click on the purple mage in the main lobby, and play the cutsvene.

Now after you completed the first part of Doomwood, which is the Doom forest and all the other areas, and kept Artix away from Doomwood Here are Zorbak's quests:.



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