Who is mysterious figure birth by sleep
That boss that just give everyone migraines, rage and depression. Kinda like that school bully that keeps stealing your lunch money no matter what you do. Now you might be asking me why in the world will I do a guide of the Mysterious Figure with Terra no less.
Well truth be told I actually wrote a guide to the boss in school because I was bored. The reason why I making the guide Terra only is because I know a lot of people are suffering on this boss with Terra and also that Aqua and Ven's fight are literally luck based yes Terra's is luck based too but since he has an inferior dodge he needs more 'complex' strategy to beat him.
Before we get started I need to let you guys know that this will be a VERY long blog considering I'm gonna cover basically everything you need to know about this boss so get comfortable and that even with all these tips in mind, you will die a lot because of how luck based this fight is so get ready to see this screen a lot.
He holds two blue ethereal blades back-handed. He wears a coat to hide his identity Probably one of those drug dealers. He is an agile character with doing things such as dashing, cloning and teleporting. He is also shown to have a connection with the three characters Ventus, Terra and Aqua using wind, earth and fire based attacks. This characters is also shown to manipulate time. Lvl doesn't really matter for this fight but I recommend you being at least lvl 85 or above preferably lvl 99 for the strength boosts.
Just that. Not picking those two commands is basically just handicapping yourself. I recommend having 4 of each but its up to you. For Keyblades I can think of nothing but the Chaos Ripper Keyblade as it gives the most strength in the whole game and the -2 magic doesn't really matter to us in the long run. Once you are done with the preparation you can finally enter your worst nightmare and suffer the biggest migraine ever, Oh boy.
So since Terra can't roll like Ven or Aqua and is very roll slow bastard you pretty much have to go full on offense and rely on leaf bracer cure and thunder surge's invincibility frames to avoid some of the other attacks that can't be avoided by Terra's slide. So when the battle starts just instantly lock on and use Thunder Surge on the boss and just keep spamming it on the boss until MF whips out a Barrier that restores his HP. After he whips it out dodge for a while then spam Thunder Surge again but if you use thunder surge and MF goes onto a defensive stance without using the barrier wait until he is out of that stance before using thunder surge again or you will get punished.
MF might also clone himself during the fight when this happens just immediately thunder surge this should take out all of the clones but you might still get hit by the real MF if he doesn't flinch from your attack so get your cures ready.
If you do get hit by his boyfriends there are two things you can do, the first is to spam thunder surge and then use cure and hope to god he does not attack you during the whole thing or you can just keep spamming cure until he put his boyfriends away. Just FYI don't worry about getting hit if you do get hit just go and cure, start spamming thunder surge again and never ever use your normal attack you may look like a scrub but trust me you don't want to get your ass handed to you and try to heal when you have 1 HP as you don't want to waste your cures.
At a certain point at half of his second health bar, MF will turn invisible in this state, you can't lock on to MF, and his attacks becomes more aggressive when this happens move your commands to the first Curaga in your deck and just keep dashing and hope to god you get lucky and quickly cure when you get hit you can also cure when you think an attack is coming and try to lock on from time to time to lock on to MF, the moment you do quickly move your commands to thunder surge and just spam it at him until either you get hit in which case you should heal , MF turns invisible then repeat the same slide strategy as before or defeat him in which case you did it.
That is all the tips I can give you in this fight besides from telling you guys the moves he has in store for you. Now time for me to talk about the moves this bastard hits you with now since these moves don't have official names, I'm gonna give them my own names. MF whips out this move really fast when you are dashing so it is more than likely you'll get hit so just heal when that happens. You can block this attack and counter hammer at the last second for the first version anyways but you have to blindly guard in order for this to work so only do this if stuck in a tight spot.
There is a really high chance you will avoid this attack by just sliding around but if you do get hit, just cure like always. In this move, MF will back flip up, hold his ethereal blades in a X-shape and slashing to create a X-shaped shockwave immediately pushed at you.
If you aren't spamming thunder surge when he uses this attack, this is a great time to do that. Log In Sign Up.
Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! Can,t find mysterious figure? I have finished the story in all the three charcters And i have all the secret reports And i have finished the final episode And vanitas sperit apper But still mysterious figure dosn,t apper User Info: Medo Thanx but you know vanitas is hard to defet User Info: Medo Accepted Answer.
First you have to beat the final chapter. Please help out by editing this page. Please see the Manual of Style and editing help before getting started. His boss battle is unlocked when the protagonist returns to the Land of Departure after defeating Vanitas Remnant , on a save file in which it is still accessible.
Despite this odd situation, his scene is within canon, [2] and is considered to occur at the save file's point in the story. Defeating Xehanort will grant a unique Keyblade named " No Name ", but he can be fought again by leaving Land of Departure and then returning.
Young Xehanort has a variety of powerful attacks, all of which can defeat the protagonist instantly if they are unprepared. However, nearly all of these attacks can be blocked or dodged with practice. Xehanort employs two different phases in this fight, both which make use of his time manipulation abilities and fast strikes.
If unprepared, each of his attacks are capable of inflicting serious damage and cumbersome status effects. Once his health is reduced to 1, he will stop time and teleport to the center of the area, summoning a large clock. Riku has about a one-second window to trigger a Reality Shift to break the spell and continue onto Phase 2.
Riku must defeat Xehanort within the clock at the center of the area, which is continually counting down. The time allotted is dependent on both game difficulty and damage dealt.
Young Xehanort is a powerful boss and one of the strongest enemies in the game. His attacks are varied and hard to predict, similar to those of the Lingering Will. The boss is very swift and can inflict massive damage to the protagonist, quickly knocking them out unless they have Second Chance or Once More equipped.
Xehanort is also adept in defense; he can use Renewal Barrier if attacked too much, and he sometimes rewinds time after taking damage, allowing him to recover some of his lost HP. As Xehanort's HP dwindles, he goes even further on the offensive. He will often start one of his long-duration techniques, then continue to attack with different techniques while the first one is playing out. Xehanort will also clone himself, creating four copies that can attack and move independently of the true Xehanort.
However, the clones can dissipate after being hit once, so try to use a multi-hitting attack to clear the clones. His most frustrating tactic is to snare the protagonist with his Collision Magnet, then immediately following it up with another attack and a game over although there are very rare occasions in which the protagonist can escape before Xehanort strings together another attack.
Collision Magnet can be avoided easily by simply dashing towards Xehanort when he jumps in the air, and also seems to be canceled if Xehanort pulls the protagonist up against a wall. After half of his heath is gone, Young Xehanort will begin to turn invisible. While he cannot be locked on, he does leave a faint shimmer and can be "visible" through his Ethereal Blades, so he can still take damage. He still uses his old abilities, but since he is invisible, it is harder to see when he uses them.
However, he also gains new abilities, such as firing a beam that inflicts Doom and forces mashing to escape, and casting Mega Flare and Meteor to inflict massive damage. Xehanort will attack whenever an opening to do so presents itself, but it is easy to heal safely by simply dashing far away from him first with either Slide , Dodge Roll , or Cartwheel.
It is also somewhat easy to guard against his attacks by mashing , so the protagonist can also heal by using Renewal Block or Renewal Barrier and deliver damage through counterattacks.
Because Xehanort leaves little time for the protagonist to act, it is unwise to use any advanced or ultimate commands, as they take too long to fire and reload. Shotlocks are also good options, but Xehanort tends to evade the Shotlock reticle, and can use Renewal Block to heal himself if the Shotlock hits him too much. If the protagonist decides to rely on Shotlocks, they should stock many Elixirs in order to make sure their Focus Gauge never runs out.
D-Links can also work, especially Goofy's for Ventus and Aqua due to the Goofy Spin finisher allowing free movement and rapid blows. However, Xehanort may turn invisible in response, so it may not be ideal to use them. Finally, since Xehanort leaves little time for Keyblade combos, the protagonist's equipped Keyblade and Finish command are not important, but the Keyblade equipped should lean towards the Strength stat. Thunder Surge is generally better because it grants access to the Thunderbolt Command Style, and Thunderbolt's finisher, being an area-of-effect attack, is more effective at striking Young Xehanort than Firestorm 's.
A good way to arrange the Command Deck is to have Thunder Surge, Cure, Thunder Surge, Cure and so on, so that both commands are easily accessible and it also helps with not needing to cycle through commands that are reloading. With this deck, the protagonist can basically use Thunder Surge over and over, even when Xehanort is invisible, damaging Xehanort if they hit him and often knocking him out of his combos. The protagonist should make sure to use Thunder Surge so that they go through Xehanort and winds up a short distance past him, rather than next to him, but should dash away instead if Xehanort is right next to the protagonist, as Thunder Surge has a tiny but noticeable start-up lag.
Thunder Surge can even be used as a pseudo-dash in order to avoid Xehanort's techniques, like his Collision Magnet. If the protagonist is ever hit by an attack, they should immediately start dashing away, normally, and heal with Cure as soon as they are clear from Xehanort. If playing as Ventus, it's a good idea to stock up on Double Crunch Ice Cream to activate Wingblade, which allows him to hit Xehanort with a combo of Keyblade attacks that he can't easily break out of.
Even after setting up a working deck and overall strategy, victory against Xehanort relies primarily on luck, due to his penchant for using unavoidable, instant-death combos.
In the Final Mix versions, the difficulty of the boss fight is slightly toned down. The protagonist can now escape after being ensnared by the Collision Magnet attack by Air Sliding before the second attack, therefore avoiding the lethal combos that were inescapable in the original version. Young Xehanort is an aggressive fighter and it can be difficult to score hits on him as he can trap Riku in a flurry of combo attacks that rapidly drain his health. Dark Barrier followed by Counter Aura is an effective way of damaging him, although keep in mind that some of his attacks are not easy to block and should be evaded using Dark Roll or Shadow Slide.
In Critical Mode, Xehanort can run to Riku or not and perform a more violent and fast combo followed by an aerial combo, which can rapidly put Riku to 1 HP and Game Over if not blocked or evaded in time. If Riku gets caught in these combos, the player shouldn't move the joystick until it ends in order for Second Chance and Once More to save him, as moving in the air cancels the enemy's combo and Xehanort purposely delays his combos to avoid these abilities, but not long enough for Riku to recover.
Xehanort tends to warp away from projectiles and attack commands, but will be open to attack when he pauses to launch his own ranged attacks. Xehanort will periodically teleport away and fire dark projectiles at Riku.
Defend using Dark Barrier, staying near to or far away from him, or dodge continually. If the projectiles connect, they will inflict Slow, so quickly cure it with Esuna Riku's spirits can have this command too or a Panacea if Slow Block is not equipped. He can also summon giant ice blocks that must be blocked or dodged.
When Xehanort prepares this attack, move close to him, blocking the ice blocks, and use Counter Aura in front of him. Make sure to watch how he warps around the arena, because it will signal which attack he will use, and will provide Riku enough time to use powerful attacks such as Dark Aura.
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