How long is america mcgees alice
Confront the cruel Queen of Hearts and the revolting toadies who enforce her evil will. They're all mad! A fierce and nasty fight for sanity and control turns into a lethal struggle for survival. Genre s : Horror, Adventure, Action, Platform. Difficulty: Variable. Content Information Violence: The method of killing enemies varies from the weapon the player is using.
The Vorpal Blade is capable of decapitation and cutting the enemies in half, the Croquet Mallet uses electrocution as an attack, the Jabberwock's Eye Staff uses explosion, and the Demon Dice summons demons that are capable of different lethal attacks.
Afterwards she was confined to Rutledge Asylum, where she struggled to confront her demons by slipping further into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release—yet she still bears the heavy psychological burden of that tragic event. With her mind in tatters, she is unable to resolve the fear prompted by her strange memories, dreams, and visions. She always has. But in her absence, Wonderland too has suffered.
Something has gone horribly wrong, and now a great evil is descending upon what once was her beautiful refuge. Can Alice save Wonderland—and herself—from the madness that consumes them both? Content Information Violence: Various kinds of weapons are used to kill enemies and sound effects for each weapon are provided accordingly.
The death animation of most enemies are dependent on what type they are. Some enemies can bleed or explode, while some can be decapitated. The game uses a modified build of the id Tech 3 engine; Ritual Entertainment's version, which was used for Heavy Metal: F. During the recording of the game's screaming sounds, because the team did not have a proper sound booth, someone in a nearby office thought someone was being tortured and called police.
McGee was responsible for the game's lava levels because he thinks lava is cool. The game took a year and a half to create. McGee wanted a PlayStation 2 port of the game, as he always wanted it to be a console game, feeling the PC version was primarily meant to show EA that they were capable of making the game. American McGee's Alice received mostly positive reviews from critics, and the graphics and music were well-praised for its time.
The game was a success and is considered a cult classic. Common criticism included clunky, awkward, and slippery controls. Alice has little "weight" to her and if she is attacked by a monster while jumping, it is common for her to be flung off the level and into pits, leading to lots of deaths. Some players also felt the combat was loose, unsatisfying, frustrating, and tedious at times.
The game was also criticized for a lack of unlockables and replayability, with McGee himself stating it is very much a "one and done" game. American McGee's Alice has been noted and commended by many critics for its representation and portrayal of mental health issues in the video game medium.
It could be thought that the game was one of the few video games at the time to respectfully portray victims of poor mental health without portraying them in a negative way, such as "psychopathic crazy murderers who want to kill everyone" which are considered harmful stereotypes. American McGee's Alice does not portray Alice's mental illness as a joke, taking it seriously from start to finish.
The Insane Children are also not enemies and do not attack Alice. American McGee's Alice allows players to walk in the shoes and explore the demented mind of a fragile and vulnerable catatonia victim and sufferer, showing that the mentally ill could be intelligent and creative, and that those who suffer from mental illness also have their own mental battles to fight. The game also does not glamorize mental illness or promote it, showing the horrors of dealing with mental illness through its hostile world.
In a trailer for the game, Alice mentions she does not want "go among mad people", a quote from the original novel. Alice weeps and wonders why she should live if it only result in others being hurt or killed i. Alice is portrayed as lonely, sad, miserable, depressed, damaged, traumatized, tortured, emotionally and mentally unstable and suicidal protagonist.
Alice is constantly haunted by the memories of the fire that claimed the lives of her parents and her sister mentioned in the sequel , causing her to suffer from post-traumatic stress disorder and survivor's guilt as a result, which can manifest into extreme self-loathing and suicidal tendencies.
During the game, Alice reveals she is not afraid of death because she has wished for it at times, and questions the point in living if she is only going to hurt others. It is implied Alice cut her wrists in an attempt at suicide.
Despite this, Alice is also treated with sympathy, dignity, and respect. American McGee's Alice also received praise for its portrayal of Alice as a female protagonist in the video game medium.
It was released in a time when more in the industry were concerned that having a female protagonist would detract from sales and it was viewed more as a risky gamble. It is clear Alice is the main protagonist and not a woman who shares a video game with a male counterpart such as the first two Resident Evil games.
Alice is also not sexualized or objectified in any official material or commercials, conveying she is not meant to be ogled at. In the s and early s, if a woman was a protagonist for a video game, such as Lara Croft or Joanna Dark, their sexuality would often be included in the game's marketing in some way, such as artwork of Lara being groped by Duke Nukem or Joanna getting dressed in a commercial.
Alice lacks a large bust, and although she has a thin waist, it is borderline anorexia due to being abused in the asylum as a result of malnourishment. Due to its release in , Alice could be seen as a major example of a shift in values and attitudes towards women in video games that would develop through the rest of the 21st century. Alice is also a very humanized character with a personality, emotions, fears, vulnerability, etc.
Beta material is found through old screenshots before release. There is also a trailer which shows the final trailer before release, along with beta music and uncompleted scenes that are simply story boards.
These were also released on the original site. Alice Wiki Explore. Jackson Susie Brann. Forum Discussions General discussions Alice discussions Help desk. Wiki news Alice discussions Blogs. About us. Administrators Site map Category tree.
Manual of Style Layout guide Images Forums. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: SuperSuikoden. Your signature is automatically appended to the bottom of every post you make. User Info: Ulyaoth No way to be accurate about that, it doesn't record your play time.
However it is taking me several days to get anywhere in the game. I started off playing Hard Mode and boy it is really really hard. I some times get into spots where I die every 20 seconds. That has put a huge addition into my play time. I played on normal and the AI for the computer is down right stupid. They walk around in circles and ignore me.
I suggest you play on Hard mode for some real fun and length. The Universe is a yawning chasm, filled with emptiness and the puerile meanderings of sentience. Why should you deserve special consideration above all else?
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